This 3-dimensional environment has toy "Baufix" construction pieces that can be moved using a
Fastrak as a 3-D mouse. The environment is rendered using
an
SGI Onxy 2. Direction of gaze in the environment is monitored
using the
ASL 501 eye tracker mounted in the
HMD.
Head position is measured using a
Fastrak position tracker. Head, eye,
and hand movements are recorded in the data stream. A video record of performance with direction of gaze
superimposed is also made. In the current paradigm, observers copy a model pattern shown at the top of the
display, using pieces in the area on the right. This environment complements the driving environment by allowing
investigation of visuo-motor coordination in the space near the observer. Current experiments investigate learning
of the model pattern, eye movement targeting, and eye, head, and hand coordination.
The highly task-specific fixation patterns
revealed in performance of natural tasks demonstrate the
fundamentally active nature of vision, and suggest that in
many situations, top-down processes may be a major
factor in the acquisition of visual information.
Understanding how a top-down visual system could
function requires understanding the mechanisms that
control the initiation of the different task-specific
computations at the appropriate time. This is particularly
difficult in dynamic environments, like driving, where
many aspects of the visual input may be unpredictable.
We therefore examined drivers’ ability to detect Stop
signs in a virtual environment when the signs were visible
for restricted periods of time. Detection performance is
heavily modulated both by the instructions and the local
visual context. This suggests that visibility of the signs
requires active search, and that the frequency of this
search is influenced by learnt knowledge of the
probabilistic structure of the environment.
Driving Example Movie 1
Driving Example Movie 2